![]() Retroarch Mupen64Plus has no option to bind C buttons separately. ![]() IIRC, Retroarch only lets you bind L/R and U/D to controller axes. Some N64 games use C buttons individually. I feel that a "global controller abstraction" causes problems with consoles with controllers that don't fit the mold. You have to manually map your controller to retroarch's Retropad abstraction (ABXY, L1L2元, etc.) then read the docs to find how the RetroPad abstraction is mapped to the per-console buttons. One config interface for every console under the sun: I don't understand the difference between global, per-console, per-game config. Different config options available from the menu, vs. I wish I could search the entire options hierarchy, like Jetbrains IDE setttings. ![]() Main menu is designed for game controller use, not keyboard/mouse. I have some theories about Retroarch's interface (mostly N64):
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